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Active software systems currently in development.

Building Now

This section highlights ongoing work that shows Benilli's technical range: product architecture, procedural systems, AI-assisted workflows, and real-time application delivery.

Current build

Terminal Realms

Product and R&D example with procedural systems, AI workflows, and real-time architecture

Terminal Realms is a system-first RPG platform built around a terminal interface, where gameplay is driven by commands, procedural systems, and AI-assisted world logic rather than scripted content. The project demonstrates persistent state, reactive worlds, real-time infrastructure, and the kind of technical thinking used in complex product builds.

Active development, alpha target approaching
Terminal Realms interface screenshot 1
Current interface

What it is

  • Terminal-based RPG interface
  • WebSocket-driven real-time systems
  • AI-assisted content generation through Story Forge
  • Multi-realm architecture with persistent state

What’s in progress

  • Movement and location system
  • Dynamic world expansion
  • AI-driven quest and narrative generation
  • Player state synchronisation improvements

What’s been built

Realm creation and seeding system

Character creation flow covering archetypes, species, and traits

WebSocket infrastructure for player state

Command processor handling game logic

Database-driven world structure for locations, zones, and factions

Visual references

Recent interface states from the current build. The focus remains on command clarity, system legibility, and stable world state rather than ornamental presentation.

Terminal Realms interface screenshot 2
Terminal Realms interface screenshot 3

Active projects

Additional systems under active refinement, implementation, and technical cleanup.

Active project

Cold War Command

Modernised geopolitical simulation system

A simulation-focused strategy system inspired by classic geopolitical games, rebuilt with a modern React architecture and a stronger emphasis on decision systems, escalation modelling, and player-driven outcomes.

Active refinement and iteration
Cold War Command interface screenshot 1
Current interface

Focus

  • Simulation-first gameplay
  • Crisis escalation logic
  • Scenario-driven systems

Next steps

  • New game flow with scenario and faction selection
  • Store simplification and cleanup
  • Align UI with underlying simulation logic

Progress

Core simulation loop implemented

Scenario loading and state creation

React-based UI layer

Ongoing refactor of game flow and state management

Visual references

Recent interface states from the current build. The focus remains on command clarity, system legibility, and stable world state rather than ornamental presentation.

Cold War Command interface screenshot 2
Cold War Command interface screenshot 3