Realm creation and seeding system
Active software systems currently in development.
Building Now
This section highlights ongoing work that shows Benilli's technical range: product architecture, procedural systems, AI-assisted workflows, and real-time application delivery.
Current build
Terminal Realms
Product and R&D example with procedural systems, AI workflows, and real-time architecture
Terminal Realms is a system-first RPG platform built around a terminal interface, where gameplay is driven by commands, procedural systems, and AI-assisted world logic rather than scripted content. The project demonstrates persistent state, reactive worlds, real-time infrastructure, and the kind of technical thinking used in complex product builds.

What it is
- Terminal-based RPG interface
- WebSocket-driven real-time systems
- AI-assisted content generation through Story Forge
- Multi-realm architecture with persistent state
What’s in progress
- Movement and location system
- Dynamic world expansion
- AI-driven quest and narrative generation
- Player state synchronisation improvements
What’s been built
Character creation flow covering archetypes, species, and traits
WebSocket infrastructure for player state
Command processor handling game logic
Database-driven world structure for locations, zones, and factions
Visual references
Recent interface states from the current build. The focus remains on command clarity, system legibility, and stable world state rather than ornamental presentation.


Active projects
Additional systems under active refinement, implementation, and technical cleanup.
Active project
Cold War Command
Modernised geopolitical simulation system
A simulation-focused strategy system inspired by classic geopolitical games, rebuilt with a modern React architecture and a stronger emphasis on decision systems, escalation modelling, and player-driven outcomes.

Focus
- Simulation-first gameplay
- Crisis escalation logic
- Scenario-driven systems
Next steps
- New game flow with scenario and faction selection
- Store simplification and cleanup
- Align UI with underlying simulation logic
Progress
Core simulation loop implemented
Scenario loading and state creation
React-based UI layer
Ongoing refactor of game flow and state management
Visual references
Recent interface states from the current build. The focus remains on command clarity, system legibility, and stable world state rather than ornamental presentation.

